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	<title>Atari 2600 Portable V1 &#8211; The Longhorn Engineer</title>
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	<description>Robotics, Pinball, Hacking, Portables</description>
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		<title>Atari 2600 P V1 &#8211; Design Phase</title>
		<link>https://longhornengineer.com/2011/07/11/atari-2600-p-v1-design-phase/</link>
		
		<dc:creator><![CDATA[Parker]]></dc:creator>
		<pubDate>Mon, 11 Jul 2011 11:12:57 +0000</pubDate>
				<category><![CDATA[Portables]]></category>
		<category><![CDATA[Atari 2600 Portable V1]]></category>
		<guid isPermaLink="false">https://longhornengineer.com/?p=2594</guid>

					<description><![CDATA[Ahh the Atari 2600. Beautiful, majestic, and erm ancient? Codenamed &#8220;Stella&#8221;, it was one of the first home consoles to feature a CPU. This enabled the 2600 to basically do anything the game programmer wanted it to do. Also, It was one of the first to feature a cartridge based system for games. As always &#8230; <a href="https://longhornengineer.com/2011/07/11/atari-2600-p-v1-design-phase/" class="more-link">Continue reading <span class="screen-reader-text">Atari 2600 P V1 &#8211; Design Phase</span> <span class="meta-nav">&#8594;</span></a>]]></description>
										<content:encoded><![CDATA[<p>Ahh the Atari 2600. Beautiful, majestic, and erm ancient? Codenamed &#8220;Stella&#8221;, it was one of the first home consoles to feature a CPU. This enabled the 2600 to basically do anything the game programmer wanted it to do. Also, It was one of the first to feature a cartridge based system for games.</p>
<p style="text-align: center;"><img fetchpriority="high" decoding="async" class="aligncenter" src="https://longhornengineer.com/images/designs/atari2600pV1/AtariHand.jpg" alt="" width="480" height="328"></p>
<p>As always heres a sketch of the Atarip design I drew up.</p>
<p style="text-align: center;"><img decoding="async" class="aligncenter" src="https://longhornengineer.com/images/designs/atari2600pV1/Atari2600pinsides.jpg" alt="" width="480" height="328"></p>
<p>I decided to get a little fancy this time and do all the designing in Lightwave instead of using Sketch-up. Surprisingly It took roughly the same time to finish the design. Also, Lightwave&#8217;s wireframe rendering looks much more professional than Sketch-up&#8217;s.</p>
<p>This time around I decided to use a 3&#8243; LCD instead of the usual 5&#8243; PSone screen because it enabled me to shrink the size of the portable to about half of what my NESp is. The 8 AA batteries should give it a decent battery life to. There is going to be a built in paddle controller on the left side as well.</p>
<p style="text-align: center;"><img decoding="async" class="aligncenter" src="https://longhornengineer.com/images/designs/atari2600pV1/Atari2600pIso.jpg" alt="" width="480" height="328"></p>
<p style="text-align: center;"><img loading="lazy" decoding="async" class="aligncenter" src="https://longhornengineer.com/images/designs/atari2600pV1/Atari2600ptop.jpg" alt="" width="480" height="328"></p>
<p>I tried to make this portable look as much like the original Atari 2600 as possible. Wood Grain and brushed-chrome switches are a key features to this design.</p>
<p style="text-align: center;"><img loading="lazy" decoding="async" class="aligncenter" src="https://longhornengineer.com/images/designs/atari2600pV1/AtaripV1Layout.jpg" alt="" width="480" height="328"></p>
<p>Drew up this Adobe Illustrator Layout of the case design for the Atari. The gird is set in 1/8&#8243; increments so it is easier to hand make. Plus I can print the design out in real size and test out the control layout before cutting. There is a slight design change from the Lightwave renders and the Layout. I added another switch so I can have the reset switch identical to the select switch.</p>
<p style="text-align: center;"><img loading="lazy" decoding="async" class="aligncenter" src="https://longhornengineer.com/images/designs/atari2600pV1/Atari2600V1_1render.jpg" alt="" width="480" height="328"></p>
<p>Updated the render of the case to include the extra switch. To be honest, I am kinda liking the crazy layout of this portable. Starting to look more like an old time radio of something along those lines. I also redid the wood textures like I did with the NESp V2.</p>
<p style="text-align: center;"><img loading="lazy" decoding="async" class="aligncenter" src="https://longhornengineer.com/images/designs/atari2600pV1/Atari2600V1_1render1.jpg" alt="" width="480" height="328"></p>
<p>Here is a view of the portable like it you where actually playing it. The Cart does not get in the way and even acts like a sun visor keeping the glare off your screen (cough* design feature).</p>
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